
Ship Graveyard is still available to people which don't own the DLC.New research-skin for "Crazy"-exclusive researches.Many new string files, some of them tell a small story!.

Flagships have now their own ability files, for example the Kortul Flaghip has a stronger Power Surge than the normal capital ship.Rebalanced Kodiak Heavy Cruiser (same thing with Gauss Blast).Rebalanced Kortul Devastator (Power Surge was too overpowered).Rebuilt Advent military research-tree for better overview.Almost every "Crazy"-ability has an own research some can be improved.Black Hole Star: Three-piece ability - Orbit range: Hyperspace chargeuprate/speed reduced abilities and regeneration disabled - 60.000 range: Ships are attracted, they're able to escape antimatter and shields are drained 50/s - 25.000 range: Ships are NOT able to escape 500/s damage.The new "planets" are modified: Some values of the new effects are changed, the antimatter fountain got a new ability.The ingame-map designer has been modified: New random star type "Non Black Hole" The planet types are sorted by alphabet first random groups, second colonizable planets, third uncolonizable planets.


I know that it has been a long time, but I hope that you take into account that solving private problems was more important. A strong new capital ship placed at some graveyards.It is a mod to make the game more exciting. I released a mod for Sins of a Solar Empire: Rebellion na med "Crazy".
